3D Art & Next-Gen Asset Production
ZeraVox Studios delivers end-to-end 3D art solutions for game developers worldwide. From stylized mobile game assets to photorealistic AAA environments, our Miami-based art team accelerates your production pipeline while keeping technical optimization at the core.
3D Character Design
We build memorable heroes, villains, and NPCs tailored to your game’s unique narrative and technical art requirements.
- High-Poly sculpting & Low-Poly retopology
- Rigging, skinning, and facial blendshapes
- Anatomical precision for organic & stylized meshes
- Texture baking & PBR material assignment
Environment & Worlds
Expansive 3D environments, terrain sculpting, and modular structures built for fluid level assembly in UE5 and Unity.
- Modular architecture & interior modeling
- Custom foliage, rocks & natural assets
- Level assembly, lighting & atmospheric setup
- Optimized LODs for seamless performance
Weapons & Hard Surface
Complex mechanical designs, sci-fi weaponry, futuristic gadgets, military equipment, and realistic vehicle models.
- High-detail mechanical sculpting
- Wear, tear, and battle-damage texturing
- Baking AO, Normal, and Curvature maps
- Animation-ready mechanical rigging
Props & Key Items
Interactive objects, loot items, and decorative props crafted to enrich world building without overloading polycount budgets.
- Interactive gameplay objects & chests
- PBR material setups & texture atlasing
- Strict polygon budget management
- Breakable & destructible prop setups
3D Animation & MoCap
Dynamic keyframe animations and Motion Capture cleanup ensuring natural movement for gameplay mechanics and cutscenes.
- Keyframe character & creature locomotion
- MoCap data cleaning & retargeting
- Complex mechanical & organic rigging
- In-game cinematic performance polish
Technical Art
Bridging pure art with game code to guarantee maximum draw-call efficiency, stable FPS, and optimal memory usage.
- Custom shader & material graph creation
- LOD generation & collision mesh setups
- Texel density audits & texture compression
- Direct integration into UE5 and Unity
Full Production Pipeline
1. Briefing & Concept Analysis
We thoroughly analyze your game design documents, art direction guides, target platforms, polycount budgets, and technical guidelines before starting production.
2. High-Poly Sculpting
Our artists create high-definition 3D sculpts in ZBrush to define precise silhouettes, proportions, anatomical structures, and micro-surface details.
3. Retopology & UV Unwrapping
We generate clean, engine-optimized Low-Poly geometry with strategic edge loops for smooth skinning, efficient UV mapping, and artifact-free map baking.
4. PBR Texturing & Engine Integration
We author physically-based rendering textures in Substance Painter and test all assets directly inside Unreal Engine 5 or Unity to verify lighting and performance.
Cooperation Models
Dedicated Art Team
A full team of 3D artists, technical directors, and project managers working exclusively on your game to scale up asset production seamlessly.
Project-Based Outsourcing
Ideal for studios looking to delegate specific asset packs, character sets, or environment blocks with fixed scope, budget, and deadlines.
Frequently Asked Questions
What game engines do you support?
We natively support Unreal Engine 5, Unity, and custom proprietary game engines. All assets are delivered pre-configured with materials, colliders, and LODs ready for implementation.
How do you handle art style consistency?
Our lead technical artists create detailed internal style guides and initial benchmark assets. Every iteration goes through internal QA before being delivered for your review.
Can you adapt to our target polygon and texture budgets?
Yes. Whether you are targeting high-end PC/console platforms or mobile hardware, we strictly enforce your texel density, draw-call limits, and polycount requirements.
Ready to Elevate Your Game Visuals?
Contact our Miami art studio today to discuss your project scope and get a detailed production estimate.
CONTACT ART TEAM