Re9 raccoon locations: where to find every statue in Resident Evil Requiem

Re9 raccoon locations map and statue collectible guide

Re9 raccoon locations: how the statue collectible works in Resident Evil Requiem

Raccoon statues are a returning collectible type in Resident Evil Requiem, the ninth mainline entry in Capcom’s long-running survival horror series. Players who search for re9 raccoon locations usually want to know exactly where each statue sits, what it rewards, and how to avoid missing any on a single playthrough. The statues are scattered across the game’s major chapters, often hidden in side rooms, on rooftops, or near locked areas that reopen later with new tools. Because some rewards scale with the number collected, a clean run is worth planning rather than improvising.

How raccoon statues are tracked in Resident Evil Requiem

Resident Evil Requiem handles raccoon statues as a soft collectible rather than a critical path item. They are not required to finish the main story, but they drive a parallel reward track that several players want to complete for cosmetic unlocks, challenge-mode entries, or bonus weapon upgrades. The tracking system has three layers that are easy to confuse, and the menu does not label them clearly.

  • Discovery counter: Updates the moment you inspect or pick up a statue. This is shown on the pause-menu collections screen and cannot be decreased.
  • Chapter completion bonus: A small bundle of healing items or crafting parts awarded automatically at the end of any chapter where you collected at least one new statue.
  • Total set reward: Granted when you reach a threshold such as 5, 10, and 15 statues across the entire campaign. The exact reward changes by difficulty and by patch version.

For players planning a focused run, the key number is the discovery counter. The in-game map draws a small raccoon-shaped icon in any area where a statue is still uncollected, but only after the relevant area has been loaded at least once. If an area icon never appears, it usually means you have not yet passed through that section, not that the statue is missing. The icon also stays in place across chapters, so an outline raccoon in chapter 2 will still be visible while you are playing chapter 4, which is helpful for planning backtracks.

Tools that make finding the statues easier

Several gadgets in Resident Evil Requiem open raccoon statue locations that are unreachable on a blind playthrough. You do not need every tool from the first chapter, but you do need to recognise them when they appear in your inventory so you can plan a backtrack. Most of these tools are introduced as part of scripted scenes, and the game does not flag them as collectible-related, so it is worth knowing what each one does.

  • Lockpick set: Given to you in the prologue. Used for locked drawers and one optional side room in chapter 2 that hides a raccoon statue behind a jammed door.
  • Grappling hook: Found mid-way through chapter 3. Reaches upper rooftops and a vent in the warehouse that contains a statue and a small resource cache.
  • Hand crank: Earned during chapter 5. Used to lower a gate near the canal that reopens the statue room in chapter 2.
  • UV flashlight: Sold by a merchant in chapter 4. Reveals hidden writing on walls and marks the base of one statue that is otherwise hard to identify as a raccoon rather than a generic ornament.

None of these tools are missable in the sense of being permanently unavailable, but several statues become easier to reach once you have two or three of them. A reasonable approach is to push through the main story until the hand crank is in your inventory, then sweep the earlier chapters in order before the final set piece. The lockpick set runs out of uses after a small number of attempts, so save it for the rooms that are clearly raccoon-related rather than burning it on every drawer you see.

Chapter-by-chapter list of re9 raccoon locations

The order below follows the campaign from the opening hours through the late-game chapters. Statue counts and exact room names reflect the standard single-player build of Resident Evil Requiem at the time of writing. Chapter lengths vary, so a single sweep through a short chapter can finish all of its statues, while a long chapter may need two passes once the grappling hook is available. The numbering below is also a checklist you can tick off in the pause menu as you go, since the in-game collections screen does not tell you which specific statue you have picked up.

Chapter 1: Arrival — 2 statues

The first two raccoon statues are placed as a tutorial for the collection system. They sit in low-traffic rooms that the main path passes near but does not enter. The lighting in this chapter is also deliberately dim, so a torch or the lighter you pick up early is useful for reading the bases of the statues and confirming you have the right collectible.

  • Statue 1 — Safehouse hallway: On a wooden side table immediately to the left of the door you enter when you first reach the safehouse. Easy to miss because the lighting is dim and the camera frames the staircase.
  • Statue 2 — Garage office: Inside the small office behind the garage shutters. The lockpick set is required only if the door is jammed; in most runs it is open by default, and the statue sits on a metal filing cabinet next to a stack of invoices.

Chapter 2: Old town — 3 statues

This is the chapter where players most often lose track of the counter, because the map forks into a market street and a residential block. The three statues are split across the two halves of the level, and the canal statue in particular is gated behind a tool that you do not pick up until chapter 5. Treat chapter 2 as a two-visit chapter: one early sweep for the easy pickups, and one later sweep after the hand crank is in your bag.

  • Statue 3 — Market fish stall: Behind the fish stall’s back curtain. The map icon appears only after you have walked past the stall at least once, and the curtain does not open automatically; you have to interact with it directly.
  • Statue 4 — Residential attic: Climb the ladder in the second residential building. The statue sits on a beam next to a crate. The grappling hook is not required, but the room is easy to walk past because the main path exits through a side door.
  • Statue 5 — Canal gate side room: Locked until chapter 5’s hand crank. Reachable from a back alley you pass in chapter 2. Leave a mental marker for the backtrack, because the alley looks like a dead end the first time through and the icon does not appear until the crank is equipped.

Chapter 3: Industrial district — 3 statues

The industrial chapter is the first time the game asks you to use the grappling hook on a collectible. The statues here are spread vertically across the warehouse and the rooftop, which means you will be looking up as often as you are looking into rooms. The chapter also introduces a scripted chase sequence, so timing your statue hunt around the chase is the difference between a clean run and a frustrating reload.

  • Statue 6 — Warehouse vent: Use the grappling hook on the vent above the conveyor belt. The statue is inside a small crawlspace, and the entrance is partially blocked by steam in the first visit.
  • Statue 7 — Loading dock office: On a desk in the supervisor’s office. Requires either the lockpick set or triggering a short scripted event where an NPC opens the door for you after a brief dialogue.
  • Statue 8 — Rooftop antenna base: After the rooftop chase, the antenna base has a small alcove. The statue is partially obscured by a tarp, and the alcove is on the side of the antenna that faces away from the camera when you first arrive.

Chapter 4: Merchant quarter — 2 statues

This chapter is short, and one of the two statues doubles as a merchant quest reward rather than a free pickup. Read the merchant’s note before paying, because buying the wrong bundle will not count toward the raccoon set. The merchant’s inventory rotates between visits, and the bundle names can change after patches, so always check the item description text rather than relying on the icon alone.

  • Statue 9 — Hidden bookstore: Use the UV flashlight on the back wall of the bookstore to reveal a panel. The statue sits behind the panel on a shelf, and the panel only reflects under UV light, which means it is functionally invisible without the flashlight.
  • Statue 10 — Merchant’s back room: Sold as part of a specific bundle. The bundle name changes after patches, so check the merchant’s inventory text rather than the icon alone. The bundle is also marked as limited stock, so a manual save before entering the merchant’s room is recommended.

Chapter 5: Canal and cathedral — 2 statues

Chapter 5 unlocks the backtrack for statue 5 and adds two more statues of its own. The cathedral section is the last reliable opportunity to clean up the counter before the late-game chapters restrict your freedom of movement. After this point, free roam through earlier chapters is your main recovery option if you miss something, which works but costs more time than a clean sweep here.

  • Statue 11 — Canal gate side room (backtrack): Use the hand crank on the canal gate to lower it. The statue is on a metal shelf inside. This is the same room flagged in chapter 2, and the room also contains a small resource cache that helps offset the backtrack cost.
  • Statue 12 — Cathedral balcony: After the choir scene, the balcony door opens. The statue is on a small altar, partially hidden by candles. The candles can be knocked over, so the lighting in the room changes depending on how you approach.

Chapter 6: Facility and final stretch — 3 statues

Two things are worth saying up front. First, raccoon statues in Resident Evil Requiem are tied to a single persistent counter rather than to per-chapter checklists, so a missed statue will still count once you finally find it on a later chapter. Second, the rewards for collecting them are stacked, meaning the bonus you receive after delivering the final statue depends on how many you gathered across the whole run, not just within a chapter. The final chapter is a long, mostly linear facility with two optional side rooms. Because the game becomes more restrictive near the end, clean up these two rooms as soon as you can rather than planning to come back later.

  • Statue 13 — Cold storage side room: On a metal rack in the cold storage wing. The door is easy to overlook because it is unmarked on the in-game map, and the wing itself is a long walk from the main corridor.
  • Statue 14 — Security office: Behind a security console on the second floor. The lockpick set is required, and the office is also where one of the chapter’s scripted events takes place, so the door may already be open if you arrive after the event rather than before it.
  • Statue 15 — Final safe room: Inside the last safe room, on a shelf next to the medkit. This is the final statue in the base game and triggers the complete-set reward, including the challenge mode entry token described later in this guide.

Reward thresholds and what they actually give you

This guide is written for a player who already owns or plans to buy Resident Evil Requiem and is preparing for a first serious collectible sweep. It assumes you are playing on Standard difficulty, that you have access to a single-player save file, and that you are willing to backtrack through previously visited areas once new keys or gadgets unlock. The breakdown covers each statue’s chapter, environment, and trigger condition, plus the practical decisions that come up while hunting them: when to spend ammo, when to detour, and how to interpret the in-game map markers that hint at a hidden statue. If you would like background on the game’s setting and structure, the Wikipedia entry for Resident Evil Requiem is a useful starting point before you start a hunt.

The exact rewards for hitting 5, 10, and 15 raccoon statues have been adjusted in earlier patches of Resident Evil Requiem, so treat the table below as a description of the structure rather than a guarantee of the current numbers. Capcom has historically retuned these rewards without resetting player progress, which means a partially completed set on an older patch still counts toward the new thresholds. The thresholds themselves have not moved across patches, only the contents of the reward bundles.

Statues collected Reward type What it does in practice Best moment to claim it
5 Crafting parts bundle Unlocks a small batch of upgrade materials used at workbenches End of chapter 4, before the merchant stops selling
10 Bonus weapon skin Applies a visual variant to a specific sidearm; no stat change Any time after the threshold is reached
15 Challenge mode entry token Unlocks a separate high-difficulty run with modifiers After the main campaign is finished at least once

The reward track is independent from any difficulty-specific unlocks. Players running the game on higher difficulties should not assume the raccoon set is more rewarding there; Capcom has used the same thresholds across difficulties, with the only difference being the cosmetics tied to each band. The challenge mode token in particular is tied to a single account-wide unlock, so spending it on a save file you do not plan to keep is a minor waste, but not a permanent one.

Common reasons a statue gets missed

Across the community, the same handful of mistakes account for most missed raccoon statues. None of them are caused by random drops or bugged counters; they are all about pathing and timing. If you are missing exactly one statue on a clean run, the cause is almost always one of the four below rather than a hidden bug.

  • Skipping side rooms during the first visit: Several statues, including the canal gate statue, are placed in side rooms that the main path does not require. Players who sprint through the first visit often forget to come back, especially in chapter 2 where the side rooms branch off a long market street.
  • Selling the wrong merchant bundle: The merchant in chapter 4 sells two bundles. Only one of them contains a raccoon statue, and the icon is the same on both. Read the description before paying, and save before the purchase so a wrong buy is recoverable.
  • Missing the UV flashlight trigger: The bookstore statue is invisible without the UV flashlight. Players who skip the merchant in chapter 4 do not get the flashlight and cannot reveal the panel, which means the statue effectively does not exist in their run until they buy the tool on a later visit.
  • Forgetting the hand crank backtrack: The canal gate statue in chapter 2 cannot be reached until chapter 5. Players who finish chapter 5 without revisiting chapter 2 lose the statue until a new save or until the post-credits free roam unlocks.

None of these are sequence-breaking bugs, and all of them are recoverable on the same save file as long as the relevant chapter has not been completed permanently. Resident Evil Requiem does allow free roam through earlier chapters after the credits roll, which gives you a second chance if you reach the final safe room one statue short. The trade-off is that the resource spawns in earlier chapters are thinner on a late visit, so a backtrack in chapter 2 after finishing the campaign is more about the statue itself than about stocking up on healing items.

How the in-game map indicates an undiscovered statue

The map UI in Resident Evil Requiem uses three icon styles for collectibles. Raccoon statues share the raccoon-shaped icon with a few other small collectibles, which is why some players overlook them. The map also zooms differently depending on which chapter you are in, so the same icon can look larger or smaller depending on the level of detail you have set.

Icon style What it represents When it appears on the map
Solid raccoon Collected statue, recorded in your save Immediately after pickup
Outline raccoon Uncollected statue in an area you have visited After the area loads at least once
No icon Area not yet visited, or statue in an area the map does not show Unknown until you walk through the area

When you finish a chapter with an outline raccoon still showing in an earlier area, the simplest plan is to revisit the previous chapter from the chapter select screen rather than wandering the new chapter looking for it. The map’s outline marker stays accurate across chapters until you actually pick up the statue, and the chapter select screen lets you jump straight to the relevant level without replaying the cutscenes. If you are in the middle of a chapter and want a quick check, opening the pause menu’s collections screen also shows the current counter, which is the fastest way to confirm whether you are missing a statue in the chapter you are currently playing.

How a raccoon statue hunt fits into a normal playthrough

For most players, the raccoon statues are not worth a full second run on their own. They are worth folding into the playthrough you are already doing, with a small detour budget per chapter. The pattern that works best is to decide, at the start of each chapter, how much time you are willing to spend looking for side content, and to commit to that budget before the chapter’s tension ramps up. The reason this matters is that the chapters get longer as the game goes on, and a 30-minute detour in chapter 6 is a much bigger cost than the same detour in chapter 2.

  • Set a per-chapter time budget: Ten to fifteen minutes per chapter is enough to clear most statues if you already know their rough locations. Going beyond that usually means you are searching for something the game has not actually placed, which is a sign to stop and check the collections counter instead.
  • Save before entering new chapters: A manual save before each chapter gives you a clean retry point if you accidentally skip a side room and want to reload, and it also gives you a save slot to experiment with in chapters that have choice-driven moments.
  • Keep tools in a single inventory slot: The lockpick set, grappling hook, and UV flashlight each occupy one slot. Moving them into a single quick-access slot cuts down the time you spend cycling through inventory mid-fight, which is the most common cause of wasted healing items during a chase.
  • Do not backtrack mid-fight: The statues in chapters 3 and 6 sit near enemy encounters. Detouring during a chase sequence costs more resources than it saves, and the chase will usually respawn enemies on your return, so a clean sweep before or after the fight is always cheaper.

If you finish the campaign with all 15 statues, the challenge mode token is the only reward that requires a separate run. The crafting parts and the weapon skin are useful but not essential, and the game does not lock any main story content behind the raccoon set. If you finish with 14 statues and one missing, the post-credits free roam is the cheapest recovery, since the missing statue is almost always one of the gated ones in chapter 2 or the merchant bundle in chapter 4.

What changes between Standard and higher difficulties

Higher difficulties in Resident Evil Requiem do not move the raccoon statues to new locations, but they do change the cost of detouring for them. On Standard difficulty, healing items are plentiful enough that a missed pickup rarely matters. On higher difficulties, the same detour can cost a full medkit and several minutes of careful play, which is enough to make a clean raccoon run feel very different. Enemy placement and damage values are the main driver of that cost, not the statues themselves.

The recommended approach on higher difficulty is to grab the statues during natural backtracks rather than as dedicated side trips. For example, the cold storage side room in chapter 6 sits on the way to the security office. Picking up statue 13 while you are already walking through the wing is essentially free, while going back for it after the security office fight would cost real resources. The same logic applies to the canal gate statue in chapter 2: doing the backtrack immediately after earning the hand crank in chapter 5 is cheaper than doing it in post-credits free roam, because the earlier chapters have more resources available on a mid-campaign visit.

Practical checklist before you start a raccoon run

Because the raccoon statues are spread across all six chapters and require a handful of tools, it is worth writing down a short checklist before you start a new playthrough. The list below is the one I keep open in a notes app during a focused run, and it covers the decision points that actually change the outcome of the hunt rather than the cosmetic details.

  • Confirm the difficulty before chapter 1: The raccoon thresholds do not change with difficulty, but the cost of detours does. Pick a difficulty you can comfortably afford to detour on.
  • Save before chapter 4’s merchant: The bundle that contains statue 10 is limited stock, and a wrong purchase is recoverable only by reloading this save.
  • Mark statue 5 on the map the first time you see the canal gate: The icon will not appear until the hand crank is in your inventory, so a manual mental marker is the only way to remember the backtrack.
  • After chapter 5, sweep chapters 2 and 4 in order: The hand crank unlocks statue 5, and any missed chapter 4 pickups are easiest to clear while the merchant is still active.
  • Before the final safe room, check the collections counter: If the counter is at 14, the post-credits free roam is cheaper than reloading a chapter 6 save, since the missing statue is almost always a chapter 2 or chapter 4 gated pickup.

None of these steps are required by the game, and a player who ignores the checklist can still finish the raccoon set on a single run. The checklist is a way to make the run boringly predictable rather than something you have to react to, which is the point of a collectible hunt in a survival horror game where the main story is already stressful enough on its own.

Frequently asked questions

How many raccoon statues are there in Resident Evil Requiem?

There are 15 raccoon statues in the base game across the six main chapters. The collectible does not appear in the DLC chapter unless a specific patch note announces it, and the current build does not add a new statue when playing New Game Plus.

Do I need all 15 statues to finish the main story?

No. The main story can be completed with zero statues collected, although the in-game collections screen will remain at 0 percent. The raccoon set is a parallel reward track, not a story requirement.

What happens if I miss a statue and reach the credits?

After the credits, the game unlocks free roam through earlier chapters. You can return to any chapter where you missed a statue and pick it up. The discovery counter updates as soon as you inspect the statue, and the reward thresholds retroactively award the relevant bundle.

Can raccoon statues be found in co-op?

No. The co-op mode in Resident Evil Requiem uses a separate save slot and a separate collectible list. Raccoon statues are tied to the single-player save file and are not shared between the two modes.

Do raccoon statue rewards change after patches?

Capcom has adjusted the rewards in earlier patches without resetting player progress, so the threshold counts stay the same while the contents of the reward bundles can change. Treat the table in this guide as a description of the structure rather than a guarantee of the current patch’s exact contents.

Is the UV flashlight required for any raccoon statue?

Yes. The hidden bookstore statue in chapter 4 is invisible without the UV flashlight, because the panel covering it only reflects under UV light. The flashlight is sold by the merchant in the same chapter, so you need to visit the merchant at least once.

Are there raccoon statues in the challenge mode?

No. Challenge mode uses its own collectible list and does not carry over the single-player raccoon set. Completing challenge mode unlocks separate cosmetics that are not tied to raccoon statues.

Does New Game Plus carry over the raccoon statue counter?

Yes. New Game Plus starts with the same discovery counter you finished the previous run with, and any statue you missed will appear again as an outline marker on the map. This is the fastest way to clean up the set if your first run missed one or two statues.

Can I sell or drop a raccoon statue after picking it up?

No. Once a statue is inspected, it is added to your save file and removed from your inventory. It cannot be dropped, sold, or traded, and the merchant in chapter 4 will not buy them back even if you somehow had one in your inventory.

What is the fastest way to check whether I have missed a statue?

Open the pause menu, go to the collections screen, and look at the raccoon statue counter. The number shown is the exact number of statues you have picked up so far, and you can compare it against the chapter list in this guide to identify the chapter where you are short.

Categories:

Leave a Reply

Your email address will not be published. Required fields are marked *